"You should've charged your phone at the hostel! Now we don't have maps!!"

Project that started out as an assignment for Warrior Art Camp. Done to learn the basics of Geometry Nodes in Blender and see how far I could push 3D before going to a paintover in 2D. All the shading is procedural and all of the assets have random parameters per instance of asset. Taking inspiration from the Kowloon Walled City.